Through research in child development, Wright chronicles the developmental changes that people go through from the time they are born into old age. She's worked for television networks, animation companies, and assorted television production companies. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. This was a school book for me. To sum the book up its one the best writing books Ive ever read. It covers the process of developing presentation bibles and pitching original projec The art. Like everywhere else in this book, Wright provides a wealth of hints and advice that can really spark ideas in anyone with writers block.
So I didn't have to read the entire book. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. So I didn't have to read the entire book. What I did read was very informative, and the part that I appreciated the most were the checklists and the exercises after every chapter. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts.
It gives advice on marketing and finding work in the industry. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. One thing the book sets up early is a realistic tone about how the animation industry really works in a globalized economy. Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. The 21-chapter book begins with a brief, but surprisingly thorough introduction and history of animation from a global perspective. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts.
In Chapter 3 Finding Ideas, Wright gives a good look at where we get our ideas and why. It gives advice on marketing and finding work in the industry. Chapter 18 Marketing provides great thoughts on keeping in mind how your idea will be sold and licensed, which is a crucial for any animation idea to be greenlit. I would recommend this book to anyone who is interested in writing for animation. She took voice-over classes from Michael Bell, a well-known voice-over professional.
The final chapter is a good wrap-up on what programmers and most importantly kids expect from animation. In addition, the almost stream of consciousness tone to her writing is encouraging and inspiring even when it seems like information overload. The next chapter deals with editing and rewriting and gives a great checklist of points to look out for. Animation Writing and Development includes chapters on animation history, on child development writing for kids , and on storyboarding. After reading this book I would say definitely yes - it will certainly make you want to try. Professionally, she's worked as an animation writer, assistant animator, dancer, model, and television production assistant.
My advice to anyone thinking of taking a writing course is that you should think about buying this book instead. So many writing books leave out the fundamental formatting details that a newcomer wouldnt know what to do. The advice on the variations from studio to studio will be invaluable to the novice looking to break into animation writing or development. Wright gives tons of original and fun ways to think about your characters and make them as fleshed out as they can be. Animation Writing and Development not only demonstrates how to brainstorm gags and create memorable characters, it also analyzes the thinking of the audience whether they're pre-schoolers or teenaged video game addicts. It provides exercises for students as well as checklists for professionals polishing their craft.
Jean Ann Wright more than qualifies as a topnotch writing mentor for animation, one who cares about her readers and their potential careers. It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air. These chapters are another example of the books practical approach to the modern animation industry. Animation Writing and Development not only demonstrates how to brainstorm gags and create memorable characters, it also analyzes the thinking of the audience whether they're pre-schoolers or teenaged video game addicts. . So is it possible to learn how to write? What I did read was very informative, and the part that I appreciated the most were the checklists and the exercises after every chapter.
This book asks questions that will lead you to fresh perspectives on your work and more sales. What impressed me about the book right from the beginning is that Wright never presents one certain way as the right way of doing things, even when it comes to well established rules. Ive read a couple of screenwriting books that emphasize too much on plot construction. It serves as a quick reference for any writer live-action or animation who is thinking about their intended audience as well as developing characters of a certain age. Jean worked at Hanna-Barbera for eight years as an assistant animator.